cj_iwakura
Member
http://www.kickstarter.com/projects/fredrin/megatokyo-visual-novel-game
Megatokyo's a long-running manga-ish webcomic about an anime/game obsessed pair who wind up stuck in Japan and subsequently dealing with everything from robots to ninjas to psychopathic Sega employees.
The creator, Fred Gallagher, has always been inspired by his love for visual novels. So now he's making one!
It's, uh, doing pretty well so far.
Megatokyo's a long-running manga-ish webcomic about an anime/game obsessed pair who wind up stuck in Japan and subsequently dealing with everything from robots to ninjas to psychopathic Sega employees.
The creator, Fred Gallagher, has always been inspired by his love for visual novels. So now he's making one!
It's, uh, doing pretty well so far.
Code:
1,646 Backers
$103,895 pledged of $20,000 goal
26 days to go
Megatokyo is a long running and complex story that has filled six volumes and is not close to being over yet. That's a lot of material to cover. We did the math: The comic has so far covered 71 days, 488 different scenes and roughly 144 different locations. When divided into the different viewpoints of different characters, adding additional story branches and developing multiple endings that go beyond the scope of the current comic... it's a big game with many hours of gameplay for each character. Like any good adaptation, the game won't reflect a word-for-word, panel-by-panel approach. We will edit and parse things as needed to make the game flow smoothly, but the intent is to abridge the Megatokyo storyline as little as possible.
Given the overall size of the game, we have decided to produce it in three parts:
Each part will offer four to six hours of gameplay per playable character (though this will vary, depending on story branching). All paths in Part One will come to some sort of stopping point that you will be able to continue in Part 2 and Part 3 when they are released. These parts will be available as packages you will add to the base game much like downloadable content to eventually form one complete game.
The base goal for this Kickstarter is to raise enough funds to cover the production of Part One of Megatokyo the Visual Novel with Piro and Largo as playable characters. Additional playable characters and the production of part 2 and 3 will be stretch goals. Release dates for Part 2 and Part 3 will be announced if and when they are funded.
This game will not contain any DRM (digital rights management). When finished, the game will be available for purchase as a download or by physical media from the Megagear store and possibly other outlets. It will NOT be a free game - each part will cost $15 to purchase a download, but there will be no DRM scheme to enforce this. (Note that if you support the Kickstarter you will get your copy of part 1 of the game at the $10 support level.) I am simply going to rely on the concept that Megatokyo fans who want to play the game will understand and recognize the effort that has gone into making it and do their share to support it. We are not licensing this out to be produced by others - I will be doing a large bulk of the work myself with the support of a team of people I have worked with on other Megatokyo-related projects for years.