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by Published on 2024-04-30 05:12 PM

Developer Thoughts - Plunderstorm Game Mode and Feedback
Lead Software Engineer Orlando Salvatore has shared his thoughts on the Plunderstorm Battle Royale Game Mode and community feedback.
Originally Posted by Orlando Salvatore
Thank you for playing Plunderstorm. Feedback was heard, Plunderlords have risen, fire whirls were nerfed, tournaments were conducted, W’s were shared. We tried something new with this, and it’s been a hell of a ride.

Working on and releasing Plunderstorm has been a dream come true. Starting from an early prototype, to not knowing exactly how a BR would work, to changing how healing worked in the mode about a million times before it launched, a lot of challenges that we needed to overcome.

The energy that our peers brought to Plunderstorm while it was in development was next level. We got so many great ideas and things changed around because of our internal playtests. Every discipline brought in their passion, from QA, to the design, to the music, to the engineering, to the art, to marketing, to many more involved. There was no shortage of good ideas thrown around.

The team working on Plunderstorm day to day was relentless, driven, and clearly cared about delivering a fun, quality experience. We had many discussions about what else we could do to juice up the game mode.

Plunderstorm’s point of entry was an important one for us. Though some may have been disappointed they couldn’t use their main characters, the low amount of clicks needed, no previous content clearing required and Dragonflight not being required was an important goal of ours. We wanted anyone, no matter who you are or what experience you have, to be able to load into a Plunderstorm match. No leveling needed, nothing. Just jump straight in and start playing.

There were a ton of first we tried with Plunderstorm. There are things we may do again, or may never do again. And all of that is ok! We learned a lot from this. There’s never been anything like Plunderstorm in WoW, and it was a huge experimental feature during a time when the expansion is winding down and kicking off a great 20th anniversary. We should never be afraid of trying something new. As a player, novelty is what drove me to WoW in the first place.

Steve Jobs once said “Innovation is the ability to see change as an opportunity, not a threat". WoW is a huge game, with a lot of players who all play the game differently. Innovating in WoW is something we should strive for to seek opportunities. Introducing new playstyles, new fun moments, new ways to interact and more is what game development is all about. It’s been a dream come true to be part of something so wildly different.

Someone once said “World of Warcraft players are some of the smartest players in the world”. This is a very true statement. This community should never forget how special and great it is.

Thanks for plundering with us.
by Published on 2024-04-30 03:37 PM

Plunderstorm Event End Date for EU Servers
Blizzard has confirmed that Plunderstorm will end at 3:00 CEST in Europe, when the weekly scheduled maintenance begins.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Do we know when Plunderstorm is ending exectly on EU servers?

02:00 BST/GMT
03:00 CEST
04:00 EEST

That’s a little over 9 hours from now. Good luck!
by Published on 2024-04-30 11:04 AM

Mount Up for the Northrend Cup!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Make your way through the icy skies of Northrend in a chilly, new dragonriding racing event.

The Riders of Azeroth invite dragonriders to compete in races throughout Northrend! Talk to Lord Andestrasz in Valdrakken for more information..

When: April 30–May 13
Where: Begins in Valdrakken


With thirteen races spread across Northrend, dragonriders will have a skyfull of options for challenging courses in Normal, Advanced, and Reverse variations. Trek to Valdrakken and speak to Lord Andestrasz near the Rostrum of Transformation to pick up the initial quest for Riders of Azeroth Badges, which can be exchanged for unique items and rewards from Maztha, also in Valdrakken.

Blackriver Burble (Grizzly Hills) Citadel Sortie (Icecrown)
Coldarra Climb (Coldarra) Crystalsong Crisis (Crystalsong Forest)
Daggercap Dart (Howling Fjord) Dragonblight Dragon Flight (Dragonblight)
Geothermal Jaunt (Borean Tundra) Gundrak Fast Track (Zul’drak)
The Maker’s Marathon (The Storm Peaks) Scalawag Slither (Howling Fjord)
Sholazar Spree (Sholazar Basin) Zul’drak Zephyr (Zul’drak)


Rewards For a Fancy Flight

Complete all Norhtrend Cup races on Gold to earn the Northrend Racing Completionist: Gold achievement, Northrend Racer title, and the Ruby Riders of Azeroth tabard. In addition, some rewards you can choose include a Manuscript of Endless Possibility that randomizes mount customizations each time you mount, pieces to build the fashionably adventurous Icy Drake Racer's set, and more!


Icy Drake Racer's transmog set:


Dragon customizations:


Miscellaneous:


If everything else has been purchased, you can repeatedly buy:




The sky's the limit (unless you're trying to beat the timer); may the winds be at your back as you go for the Gold.
by Published on 2024-04-30 02:11 AM

Dragonflight and Season of Discovery Hotfixes - April 29, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids

  • Algeth’ar Academy
    • Fixed an issue where Vile Lasher’s Detonation Seed was not spawning on the ground.
  • Neltharus
    • Lava Flare’s Melt now goes on cooldown after the cast is interrupted.
    • Chargath, Bane of Scales
      • Fiery Focus's Fire damage reduced by 25%.
  • Uldaman: Legacy of Tyr
    • The Mythic+ timer increased by 1 minute.
  • Vault of the Incarnates
    • Cuzolth now provides their item upgrade services to players in Vault of the Incarnates.
    • Terros
      • Fixed an issue where Explosive Reaction was hitting pets on Mythic difficulty.

Items

  • Libergo, Head Librarian of the Azure Archives Annex in Valdrakken, has been watching your actions closely and now offers to reacquaint you with your legendary weapon if you happened to misplace it.
  • PvP staves now properly filter for Warlocks on vendors.

Season of Discovery

  • Shaman
    • Rolling Thunder can now trigger from Overload versions of Lightning Bolt and Chain Lightning.
  • Warlock
    • Felguards summoned by Warlocks will now have their appropriate demon names, instead of just 'Felguard'. This name will not be permanent like other Warlock pets, and the Felguard's name will change upon every summon.
by Published on 2024-04-30 01:09 AM

Notable Differences Between Cataclysm Classic 4.4.0 and Original Cataclysm 4.0.3a
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As Deathwing approaches, we want Classic progression players to know about some features from original Cataclysm (4.0.3a) that are going to differ in the Cataclysm Classic pre-patch (4.4.0).

Hunter Pets

Hunter pets will function differently in the 4.4.0 Cataclysm Classic Pre-patch than they did in original Cataclysm patch 4.0.3a.

In original Cataclysm, Hunter players were able to place 5 pets in their stable and summon them anywhere in the world.

Initially in patch 4.4.0, Hunter pets will work the same way they do in Wrath Classic. Hunters will continue to be able to summon 1 pet and will need to go to a Stablemaster to switch to a different one. We will update this Hunter functionality with the Cataclysm Classic expansion content launch (or sooner).

Additionally, original Cataclysm launched with Pet Aggressive stance, and Pet Assist stance later replaced Pet Aggressive stance in patch 4.2.0. We plan to have Pet Aggressive stance in place with 4.4.0, and then add Pet Assist stance in a future update.

Void Storage

Void Storage was originally added to World of Warcraft in the 4.3.0 patch. In Cataclysm Classic, we’re implementing a new Collections feature, as well as account-wide Transmogrification. This makes Void Storage largely unnecessary for holding your Transmog items.

It is our intention to not add the Void Storage feature to Cataclysm Classic.

Guild Perks

The Guild Perks system has been streamlined for Cataclysm Classic. Guilds themselves do not gain levels, and item rewards are granted as players level up their guild reputation. In Cataclysm Classic, many perks are granted to guild members immediately upon joining a guild, and many perks that were associated with Guilds in original Cataclysm are now granted to all players by default.

Two perks from original Cataclysm will not be available in Cataclysm Classic: Have Group, Will Travel and Cash Flow.

Guild Finder and Guild Events Calendar

In original Cataclysm patch 4.1.0, a Guild Finder system and a Guild Events Calendar were added to World of Warcraft. We intend to add the Guild Finder and the Guild Events Calendar to Cataclysm Classic in a future patch, after the launch of Cataclysm content.

Barbershop Closed Temporarily for Worgen

At the start of pre-patch, Worgen will not be able to access the Barbershop. Access will arrive in an update soon.

Increased Drops in Wrath Classic Dungeons

As detailed here, these increased drop rates for Wrath Classic dungeons will continue throughout the Cataclysm Classic pre-patch (and possibly thereafter).

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